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dc.contributor.authorAnci, Anthony
dc.contributor.authorWiradinata, Trianggoro
dc.date.accessioned2018-06-11T07:23:32Z
dc.date.available2018-06-11T07:23:32Z
dc.date.issued2018
dc.identifier.issn2289-8131
dc.identifier.urihttps://dspace.uc.ac.id/handle/123456789/1365
dc.description.abstractRace run for 5 km or 10 km has been trending recently in many places in Indonesia, especially in Surabaya where there were at least 11 events of race run. The participant's number also increased significantly compared to years before. However, among several race run events, it was seen that some events tended to be replicative and monotone, while among the participants recently were identified the need for increasing the fun factor. RunForFun is a mobile application which designed for participants to reach new experience when participating in a race run event. The mobile application will run on Android OS. The development method of this mobile application would use Reverse Waterfall method. The development of this mobile application uses Ionic Framework which utilizes Cordova as its base to deploy to smartphone devices. Subsequently, RunForRun was tested on 10 participants, and the test shows a significant increase in the fun factor from run race participants.en_US
dc.language.isoen_USen_US
dc.publisherUniversiti Teknikal Malaysia Melakaen_US
dc.subjectAndroid, mobile, RunForRunen_US
dc.titleDesign and Development of RunForFun Mobile Applicationen_US
dc.typeOtheren_US


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