Show simple item record

dc.contributor.authorSugianto, Nehemia
dc.contributor.authorWiradinata, Trianggoro
dc.date.accessioned2015-09-08T01:39:54Z
dc.date.available2015-09-08T01:39:54Z
dc.date.issued2012-02-23
dc.identifier.issn0858-7027
dc.identifier.urihttps://dspace.uc.ac.id/handle/123456789/574
dc.description.abstractThe basic of programming is a very crucial competency for bachelor students in Information Technology major. However in reality many students find it difficult to understand the basic principles of programming due to the gap between high school curriculum and bachelor degree curriculum. These difficulties faced by students also worsened by the instant life style happened nowadays where many students expect to see fast result first, before they gain interest in knowing the process. Game-Based Learning adds fun factors when learning programming subjects so that students will gain more interest and resulting in deeper understanding of programming concept compared to conventional methods. This paper describes the experience of Department of Information Technology at Ciputra University in applying Game-Based Learning for Object Oriented Programming subject using Alice and statistical data of informal observations are summarized to show evidence of student performance as a result of this learning.en_US
dc.publisherInternational Journal of The Computer, The Internet and Management – Vol.20 No.SP1, 23 February 2012 – ISSN: 0858-7027 – Siam Technology Press.en_US
dc.subjectAlice, Game-Based Learning, Higher Education, Java, Object Oriented Programmingen_US
dc.titleAn Implementation of Game-Based Learning Using Alice Programming Environmenten_US
dc.typeArticleen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record