| dc.contributor.author | Wartiningsih, Minarni | |
| dc.contributor.author | Silitonga, Hanna Tabita Hasianna | |
| dc.contributor.author | Tandean, Victor Setiawan | |
| dc.contributor.author | Messakh, Gusto Benyamin Yakobus | |
| dc.contributor.author | Dion, Aldy | |
| dc.contributor.author | Wiraputri, Firda Aulia | |
| dc.date.accessioned | 2024-01-25T03:14:28Z | |
| dc.date.available | 2024-01-25T03:14:28Z | |
| dc.date.issued | 2023 | |
| dc.identifier.issn | 2580-5967 | |
| dc.identifier.uri | https://dspace.uc.ac.id/handle/123456789/7041 | |
| dc.description.abstract | One of the causes of pediatric eye vision problems in the pandemic
era isthe increased use of digitalscreen devicesto play online games.
This is due to an increase in accommodation and convergence in the
eyes when doing activities through digital screen devices at close
range. The purpose of this study was to determine the relationship
between screen time duration and visual acuity in children aged 9-
12 years in the Kalongan and Sidokerto Malang areas during the
Pandemic era. This research is a descriptive observational
quantitative research with a cross-sectional research design. The
research sample was 62 children with a saturated sampling method
or a number of population members. The research was conducted in
the community of school-age children in the Kalongan and Sidokerto
Malang areas. The data used in this study were primary data giving
questionnaires to children through parents and checking children's
visual acuity. The analysis method used in thisresearch is a univariate
and bivariate analysis using the chi-square test. Based on the results
of the study, the majority of respondents play online games. Some
respondents experienced decreased visual acuity. There is a
correlation between the duration of playing online games and the
visual acuity of the right and left eyes. Children who play online
games for longer periods of time (more than 2 hours) are more likely
to experience decreased visual acuity than children who play online
games for less than 2 hours or do not play online games. | en_US |
| dc.publisher | UNIVERSITAS WIJAYA KUSUMA SURABAYA | en_US |
| dc.subject | children | en_US |
| dc.subject | game online | en_US |
| dc.subject | screen time | en_US |
| dc.subject | visual acuity | en_US |
| dc.title | Analysis of Screen Time for Online Gaming and Screening Childrens Visual Acuity in the Pandemic Era | en_US |
| dc.type | Article | en_US |