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dc.contributor.authorLoman, Christina Theodora
dc.contributor.authorWiradinata, Trianggoro
dc.date.accessioned2017-04-06T08:06:05Z
dc.date.available2017-04-06T08:06:05Z
dc.date.issued2014-11-27
dc.identifier.issn2356-4407
dc.identifier.urihttp://dspace.uc.ac.id/handle/123456789/938
dc.description.abstractThe most common problem faced by kids is the difficulty to sight-read a music score. On the other side, nowadays kids love to learn by playing games in the form of mobile applications. Unfortunately, currently available mobile-based music games tend to target adults, hence not so appealing and therefore more difficult to learn. Considering the difference between every children's ability, this application is using Fisher-Yates Shuffle algorithm for problem shuffling in each level and also the principal of decision tree for problem choosing based on the problem's weight and children's ability. As a solution to the problem stated above, this study is conducted by the design of "Adventure in Music Land", an Android-based music theory education app specifically for the kids aged 9 - 13. This application is being used to help kids improve their sight-reading ability.en_US
dc.language.isoen_USen_US
dc.publisherLPPM STIKI Malangen_US
dc.subjectAndroiden_US
dc.subjectUnityen_US
dc.subjectMobile applicationen_US
dc.subjectMusic theoryen_US
dc.subjectSight readingen_US
dc.titleDesign and Development of Sight-Reading Application for Kidsen_US
dc.typeOtheren_US


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