| dc.contributor.author | Tjahyono, Gilbert Valdino | |
| dc.date.accessioned | 2021-12-15T04:47:56Z | |
| dc.date.available | 2021-12-15T04:47:56Z | |
| dc.date.issued | 2020 | |
| dc.identifier.uri | http://dspace.uc.ac.id/handle/123456789/3925 | |
| dc.description | Fashion, feel want to be different in appearance, and being exclusive compared to other
individuals are things that have become very popular in the publics, especially teenagers. From
this problem, Customixed presents handpainting customize services, or painting on wearable outfit
media, for example, caps, jackets, shoes, and either the outfit, such as leather cases, wallets, bags,
skateboards, and many more materials. However, unfortunately there is a real problem
experienced by Customixed, a lot of competition in the price range which is quite high in the
categories of limited edition and custom goods, making it difficult for teenagers to express their
style. Based on the survey, 97.6% of young people admitted that a customized outfit seemed
expensive due to a lack of education about the materials, paint materials, and coatings used in
customized outfits. Aimed at the target market for millennial generation / generation Y and
generation Z (ages 15 - 35 years), especially extreme collectors of customized outfits. To support
this design the writer needs secondary data from literature studies with sources of books, journals,
and articles from the internet related to customer behavior to find out customer tastes and
behavior, online promotional media to find out which promotional media is often used, brand
activation to find out the media what business will be used, events to learn and understand about
the activities to be carried out, as well as customer trust to develop the right strategy and goals to
be achieved. In addition, the authors also need primary data in the form of valid data through
interviews with three expert users, three extreme users, as well as distributing a design trial survey
to 100 respondents according to the target market to test the design, content, and promotional
strategies used by " Customixed ”so that promotional content is designed accordingly and can be
understood by the target market. The design resulted in brand activation for "Customixed" in the
form of giveaway content, educational materials, video tutorials, product photo content, and also
discounts on certain days or events. | en_US |
| dc.description.abstract | Fashion, serta rasa ingin tampil beda dalam berpenampilan, ingin menjadi exclusive dibanding
dengan individu lainnya merupakan hal sudah sangat marak menjadi perbincangan dan sorotan publik
khususnya para anak muda.. Dari problem tersebut Customixed menghadirkan jasa handpainting customize,
atau melukis diatas media wearable outfit misalnya seperti topi, jaket, sepatu, maupun barang diluar outfit,
seperti case berbahan kulit, dompet, tas, skateboard, dan masih banyak lagi bahan material yang cocok
digunakan. Namun, sayangnya ada problem nyata yang dialami oleh Customixed banyaknya persaingan
range harga yang cukup tinggi pada kategori barang limited edition dan custom, sehingga membuat para
anak muda susah untuk mengekspresikan penampilan. Berdasarkan survey, 97,6% para anak muda
mengakui bahwa customized outfit terkesan mahal dikarenakan kurangnya edukasi tentang material, bahan
cat, serta coating yang digunakan pada customized outfit. Ditujukan untuk target market para generasi
milenial/ generasi Y dan generasi Z (usia 15 - 35 tahun) khususnya para kolektor extreme di bidang
customized outfit. Untuk mendukung perancangan tersebut penulis membutuhkan data sekunder dari studi
literatur dengan sumber buku, jurnal, maupun artikel dari internet yang berhubungan dengan customer
behavior untuk mengetahui selera dan perilaku customer, media promosi online untuk mengetahui media
promosi mana yang sering digunakan, brand activation untuk mengetahui media bisnis apa yang akan
digunakan, event untuk mempelajari dan mengerti tentang kegiatan yang akan dilaksanakan, serta customer
trust untuk menyusun strategi yang tepat dan goal yang ingin dicapai. Selain itu penulis juga membutuhkan
data primer berupa data valid melalui wawancara tiga expert user, tiga extreme user, serta melakukan
penyebaran survei uji coba desain kepada 100 orang responden yang sesuai dengan target market untuk
menguji coba desain, konten, dan strategi promosi yang digunakan oleh “Customixed” agar konten promosi
yang dirancang sesuai dan dapat dipahami oleh para target market. Perancangan menghasilkan brand
activation bagi “Customixed” berupa konten giveaway, edukasi material, video tutorial, konten foto produk,
dan juga discount pada hari atau event tertentu. | en_US |
| dc.language.iso | id | en_US |
| dc.publisher | Universitas Ciputra Surabaya | en_US |
| dc.subject | Customer Behaviour | en_US |
| dc.subject | Media Promosi Online | en_US |
| dc.subject | Brand Activation | en_US |
| dc.subject | Event | en_US |
| dc.subject | Customer Trust | en_US |
| dc.subject | Online Promotion Media | en_US |
| dc.subject | Customer Trust | en_US |
| dc.title | PERANCANGAN BRAND ACTIVATION BESERTA DESIGN PROPOSED SOLUTION YANG TERINTGRASI BAGI CUSTOMIXED | en_US |
| dc.type | Thesis | en_US |
| dc.identifier.nidn | 0731058303 | |
| dc.identifier.kodeprodi | 90241 | |
| dc.identifier.nim | 20317003 | |
| dc.identifier.dosenpembimbing | Marina Wardaya | |