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dc.contributor.authorTjahyono, Gilbert Valdino
dc.date.accessioned2021-12-15T04:47:56Z
dc.date.available2021-12-15T04:47:56Z
dc.date.issued2020
dc.identifier.urihttp://dspace.uc.ac.id/handle/123456789/3925
dc.descriptionFashion, feel want to be different in appearance, and being exclusive compared to other individuals are things that have become very popular in the publics, especially teenagers. From this problem, Customixed presents handpainting customize services, or painting on wearable outfit media, for example, caps, jackets, shoes, and either the outfit, such as leather cases, wallets, bags, skateboards, and many more materials. However, unfortunately there is a real problem experienced by Customixed, a lot of competition in the price range which is quite high in the categories of limited edition and custom goods, making it difficult for teenagers to express their style. Based on the survey, 97.6% of young people admitted that a customized outfit seemed expensive due to a lack of education about the materials, paint materials, and coatings used in customized outfits. Aimed at the target market for millennial generation / generation Y and generation Z (ages 15 - 35 years), especially extreme collectors of customized outfits. To support this design the writer needs secondary data from literature studies with sources of books, journals, and articles from the internet related to customer behavior to find out customer tastes and behavior, online promotional media to find out which promotional media is often used, brand activation to find out the media what business will be used, events to learn and understand about the activities to be carried out, as well as customer trust to develop the right strategy and goals to be achieved. In addition, the authors also need primary data in the form of valid data through interviews with three expert users, three extreme users, as well as distributing a design trial survey to 100 respondents according to the target market to test the design, content, and promotional strategies used by " Customixed ”so that promotional content is designed accordingly and can be understood by the target market. The design resulted in brand activation for "Customixed" in the form of giveaway content, educational materials, video tutorials, product photo content, and also discounts on certain days or events.en_US
dc.description.abstractFashion, serta rasa ingin tampil beda dalam berpenampilan, ingin menjadi exclusive dibanding dengan individu lainnya merupakan hal sudah sangat marak menjadi perbincangan dan sorotan publik khususnya para anak muda.. Dari problem tersebut Customixed menghadirkan jasa handpainting customize, atau melukis diatas media wearable outfit misalnya seperti topi, jaket, sepatu, maupun barang diluar outfit, seperti case berbahan kulit, dompet, tas, skateboard, dan masih banyak lagi bahan material yang cocok digunakan. Namun, sayangnya ada problem nyata yang dialami oleh Customixed banyaknya persaingan range harga yang cukup tinggi pada kategori barang limited edition dan custom, sehingga membuat para anak muda susah untuk mengekspresikan penampilan. Berdasarkan survey, 97,6% para anak muda mengakui bahwa customized outfit terkesan mahal dikarenakan kurangnya edukasi tentang material, bahan cat, serta coating yang digunakan pada customized outfit. Ditujukan untuk target market para generasi milenial/ generasi Y dan generasi Z (usia 15 - 35 tahun) khususnya para kolektor extreme di bidang customized outfit. Untuk mendukung perancangan tersebut penulis membutuhkan data sekunder dari studi literatur dengan sumber buku, jurnal, maupun artikel dari internet yang berhubungan dengan customer behavior untuk mengetahui selera dan perilaku customer, media promosi online untuk mengetahui media promosi mana yang sering digunakan, brand activation untuk mengetahui media bisnis apa yang akan digunakan, event untuk mempelajari dan mengerti tentang kegiatan yang akan dilaksanakan, serta customer trust untuk menyusun strategi yang tepat dan goal yang ingin dicapai. Selain itu penulis juga membutuhkan data primer berupa data valid melalui wawancara tiga expert user, tiga extreme user, serta melakukan penyebaran survei uji coba desain kepada 100 orang responden yang sesuai dengan target market untuk menguji coba desain, konten, dan strategi promosi yang digunakan oleh “Customixed” agar konten promosi yang dirancang sesuai dan dapat dipahami oleh para target market. Perancangan menghasilkan brand activation bagi “Customixed” berupa konten giveaway, edukasi material, video tutorial, konten foto produk, dan juga discount pada hari atau event tertentu.en_US
dc.language.isoiden_US
dc.publisherUniversitas Ciputra Surabayaen_US
dc.subjectCustomer Behaviouren_US
dc.subjectMedia Promosi Onlineen_US
dc.subjectBrand Activationen_US
dc.subjectEventen_US
dc.subjectCustomer Trusten_US
dc.subjectOnline Promotion Mediaen_US
dc.subjectCustomer Trusten_US
dc.titlePERANCANGAN BRAND ACTIVATION BESERTA DESIGN PROPOSED SOLUTION YANG TERINTGRASI BAGI CUSTOMIXEDen_US
dc.typeThesisen_US
dc.identifier.nidn0731058303
dc.identifier.kodeprodi90241
dc.identifier.nim20317003
dc.identifier.dosenpembimbingMarina Wardaya


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