| dc.contributor.author | Arthayuda, Wilson | |
| dc.date.accessioned | 2020-11-17T05:07:31Z | |
| dc.date.available | 2020-11-17T05:07:31Z | |
| dc.date.issued | 2019-11-20 | |
| dc.identifier.uri | http://dspace.uc.ac.id/handle/123456789/3059 | |
| dc.description.abstract | Based on the data from Bursa Efek Indonesia (BEI), as of December 2018,
the number of 18-25 year old stock investors has reached 149,386 people of which
the increase reached 116.16% compared to 2016. This shows that the interest of
investing in Indonesia stock market is increasing, particularly for millennials.
However, there may be a lack of education for engaging in Indonesia stock market.
Thus, a digital application called Investro is developed to facilitate the need for
education in Indonesia stock market. The purpose of the research is to determine
the influence of perceived usefulness (X1), perceived ease of use (X2) and perceived
playfulness (X3) toward people’s intention to use Investro Application (Y), the
Technology Acceptance Model is proposed as the determinants for the study, due
to the model being widely used for technology adoption. The research is conducted
quantitatively, thus in order to collect the data, the researcher conducted a usability
testing session and distributed printed 5-Likert scale questionnaires to 42 qualified
UCFC 2019/2020 members, using purposive sampling methods. The data then is
processed using multiple linear regression.
The results of this research show that only perceived playfulness (Sig. value
= 0.029) significantly affects the intention to use Investro Application, while
perceived usefulness (Sig. value = 0.063) and perceived ease of use (Sig. value =
0.300) have insignificant influence towards intention to use Investro Application.
However, the study found that there is a positive relationship between perceived
usefulness, perceived ease of use and intention to use of Investro Application with
the degree of independent variable explaining the influence of intention to use
Investro Application (Adjusted R Square) being 32.8%. | en_US |
| dc.language.iso | id | en_US |
| dc.publisher | Universitas Ciputra Surabaya | en_US |
| dc.subject | perceived usefulness, perceived ease of use, perceived playfulness, and intention to use | en_US |
| dc.subject | manfaat yang dirasakan, kemudahan penggunaan yang dirasakan, rasa bermain yang dirasakan, dan niat menggunakan | en_US |
| dc.title | THE INFLUENCE OF PERCEIVED USEFULNESS, PERCEIVED EASE OF USE AND PERCEIVED PLAYFULNESS TOWARDS INTENTION TO USE OF INVESTRO APPLICATION | en_US |
| dc.type | Thesis | en_US |
| dc.identifier.nidn | 0723087201 | |
| dc.identifier.kodeprodi | 61201 | |
| dc.identifier.nim | 10316029 | |
| dc.identifier.dosenpembimbing | Agustiono | |